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HCI
› 6 Interfaces
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HCI
6 Interfaces
Jaar 1 (universiteit)
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functional = with a function {to be adaptive, ambient, intelligent etc} style = style used {command, graphical interface, multi-media} input/output = entries and feedback {pen, speech, gesture} platform = medium designed for {ipad, computer, phone} command-based = giving (typed) orders {key shortcuts} WIMP, GUI = menus, graphical interface {windows, icons, menu, pointer} Multimedia = media combined {sound and video, text and speech etc} virtual reality = illusion of partcipant in simulated environment rather than observation of that environment information visualization dashboards = computer-generated graphics of complex data {infoviz, goal is to amplify human cognition} overriding principle = easy to comprehend visualization web = websites, largely text-based {simplicity, feedback, speed, legibility and ease of use} consumer electronics and appliances = machines for everyday use {simple interfaces, people have little time, they want to get the task done} mobile devices = handheld devices involved in everyday life and relationships {apps for everything, small screen; limited control space} speech = voice user interface {speech routing} pen = write, draw, select and move objects {quick annotations, written to text} touch = detecting presence and location of a person's touch on a display { richer range of operands, faster commands, more error-prone} air-based gestures = {camera, sensor} recognizing body parts and tracking their location in space haptic = tactile feedback conveyed by actuators embedded in clothing or devices { vibrations (vibrotactile), forces} multimodal = multiple modalities combined, conveying the same information {touch, sight, sound, speech} (Oviatt, 2002) multimodal interface assumption = can support more flexible, effiecient and expressive means of HCI, more akin to the multimodal experiences in the real world. Shareable = more than one user at a time {smartboards, smartTable, multitouch} Tangible = sensor-based interaction involving physical objects {flow blocks, RFID tags & sensors} augmented & mixed reality = objects added in real-world and mixed views {HUD_head up displays, overlay poor-sight area with markings} wearables = gaining info without holding a physical objects {glasses, e-textiles, design concern: comfort} robots & drones = interface to steer and guide remote agents with the aid of live-video or dynamic maps {ethics: human/animal like behaviour in robots, how should interacting be designed} Brain-Computer Interface =communication brain-waves and external device Natural User Interfaces (NIU) =communication with device through using, hands, voice and body interface choice depends on = reliability,social acceptibility, ethics, privacy,location concerns
Ingezonden op 03-04-2018 - 533x bekeken.
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